Login; GAMERS DECIDE. Any. A power-gamey New Vegas Medical Center run, for those gamers who want to get off to a great start. This obviously isn't smart against a gang of wastelanders, but works insanely well at places like the Dry Lake with all the fire ants. In hardcore: Prickly Pear Fruit. Strength will be at 10 after an implant and Reinforced Spine. Aug 24, 2015 @ 6:28pm Best starting SPECIAL? 5 more skill points for everything (10-15 if using the exploit), and the less experience thing isn’t a problem because the game has plenty of exp out there to get. Say you want to eventually max Melee and Energy Weapons. Skip to main content. A build with all of the skills maxed out and efficient with most of all weapons. The entire point of Fallout and any RPG like it is to be challenged by situations you are unable to solve with a preferred method and having to finagle a secondary answer. Unless the challenge is to starve your build of skill points (Logan's Loophole + Low Intellect maybe?) Light armor, preferably 1st Recon Beret and Ulysses' Duster for increased crit chance, Any weapon you like, but preferably one with a decent crit modifier and crit damage. I feel like wild wasteland is more of a passive trait if you don’t want to risk you character being bad,but I love the perk for its funny encounters. I'm early in and just doing a 'whatever works … Updated January 29th, 2021 by Charles Burgar: With another year of Fallout mods, fans of New Vegas have reinstalled this classic RPG once again to experience the game once more. I have all the dlc and no Mods. Boone and Ed-D are a tough combo to beat. While Boone’s skill with a sniper rifle and ability to make enemies stand out in an orange glow are both useful, his personal quest is of questionable value. I will read them all. Even Hardcore players will have a hard time convincing themselves this is good since RadAway is rather common. New Vegas also heavily nerfed how much HP water sources give when compared to Fallout 3. Combat skills: Energy Weapons, Explosives, Guns, Melee Weapons, Unarmed, 2. Press question mark to learn the rest of the keyboard shortcuts. I hate the added item wear for Built to Destroy, so I take the first two. This is my standard "DPS build" which relies on crits: Strength: 5 + implant + reinforced spine = 8 - This makes it so that any weapon can be used if Weapon Handling is taken, Perception: 5 + implant = 6 - Unlocks Better Criticals, Endurance: 9 + implant = 10 - Gives max hp and implant slots, Charisma: 1 + implant = 2 - I don't care about this stat, Intelligence: 4 + implant = 5 - 4 INT lets you pick Educated at lvl 4, Agility: 5 + implant = 6 - Unlocks Light Touch, Luck: 9 + implant = 10 - Max crit chance and allows for Better Criticals, Fast Shot: 20% increase in fire rate for semi-automatic weapons, Built to destroy: 3% extra crit chance but 15% increased weapon damage. Not in the first 2 levels maybe, but still. What I showed you above is my best "optimization" for nearly* any build based on the available SP points and upgrades available during the game. Like commando, laser captan and skip demolitsion expert. I would rather replace them by something else, and taking a page from TES, I would simply replace them by "pre-war" magazines that you can read. Hi guys, I recently picked up Fallout New Vegas in the steam sale and am starting playing for the first time. Seems fine at first: at the cost of 10 skill points, we gain 25, for a net savings of 15 skill points down the road. You can farm side quests for exp for each faction quite a bit before having to pick a side. Skilled is the best IMO. Initial perks can seem daunting, but most are garbage. Just keep in mind that most things in game are skill-based, not perk-based. But for a true "max" build, you'll need to look up how many and where each book is, plan if it's able to be acquired after a general timeline for quests in case some shut out some areas or rewards, etc. From there though it mainly depends on your character. Then again, by just leveling a little slower instead with Skilled, you can instead net a whopping 65 skill points, with likely only 10-20 tops ending up being "useless." I' d like to know what gender to choose (maybe male bc legion rep in pit fighting). [Top 10] Fallout New Vegas Best Builds. Is Fallout new Vegas The Best in the series? Fallout: New Vegas shares a similar skill set to its predecessor, Fallout 3, with the following important differences: Small Guns and Big Guns have been combined into the Guns skill, which now covers all conventional firearms; weapons using explosive ordnance (missiles and grenades, for example) are now covered by Explosives; new throwing weapons (such as the throwing spear) have been added, and are categorized as Melee Weapons; and the Survival skill has also been a… To truely get as close to perfect without cheats or glitches (as far as I know, since I think maxing all might somehow be legitimately possible. Press J to jump to the feed. I'm pretty sure Charisma is mostly only useful as a skill modifier and Perception gets maxed out by Edi E anyway. I'm rather overwhelmed by the choices you make right at the start of the game about your special, tags and traits. The problem is that New Vegas's damage calculations enormously favor slower-firing weapons with large damages, which tend to be fairly accurate as is. It sounds nice on paper, but a max Sneak character will have very little use for 100 in Unarmed, Survival, Medicine, or even Repair and at least one of the weapon skills. Bugs [edit | edit source] If you use this at the beginning of the game, you will have the normal effects. Skilled, because of the double trait exploit, and wild wasteland for the lulz, Taking both Trigger Discipline and Fast Shot results in a 4% loss in both accuracy and fire rate due to the wonky calculation, New comments cannot be posted and votes cannot be cast. At 5 each plus an eventual implant of each kind, you'll hit the 6 Mark in PER, LCK, and AGL to hit the requirements for Better Criticals, Sniper, and Action Boy/Girl. It's dependant on the build you are running. Level up. Skills in Fallout: New Vegas determine effectiveness in a variety of situations. All perks that affect critical chance. Then, as I make my rounds, I recruit the escorts while getting caps back, bring heads to that Ranger in McCarran as I head to investigate the control tower at 1 am, circle back after meeting the Van Graff's messenger, and then hit King and the Followers for some EXP before finishing at the Garret Twins with all three escorts, all three debts, and orders to head to The Strip for that bounty Hunter before hitting Tops, then Gommhora, and off to The Fort with my shiny new Pimp Boy. There are roughly 5 books for each skill you'll come across organically (usually 6-7 for each, but some are out of the way). Fallout 3 New Vegas Best … 1337Rooster: 5: 1/27 11:43PM: Does the game still have many technical issues? The best companion is Fallout: New Vegas is Ed-E, hands down. My lockpick and speech skills were terrible but my guns and other combat skills were great, take skilled and you add +5 to all your skills including speech and what not, take Good natured and you take away that plus 5 points of skilled and still get +5 of speech, at the end i had like 25 speech from the get go with 1 CHR and same goes with Lockpick. I personally forgo Comp and just keep Edu. 1. addreputation – adds player reputation with faction; the value will max out at its normal maximum value of 100. You gain 10 skill points per level plus half your Intelligence score. SKILLS Skills can now be increased beyond 100. The rest is up to you. 1. For example, upon getting to South Vegas and Freeside, I hit all the spots in order to activate the drug addicts, Followers supplies, bounty head Hunter, Garrets', Mick and Ralph's, and The King's early quests. dove218: 39: 1/30 11:36PM: Why is this Fallout so popular? Personally, I find the maxed-out build boring as you WILL have to sacrifice a few perks that could otherwise be used for survivability or damage. I figure it results in more damage output overall. Anyway, from the times I played and replayed Fallout 3 & New Vegas, I tend to start as a goody two shoes hero with high medicine/lockpick/guns (olde guns are cool, plasma weapons are lame). Use V.A.T.S. But you should be able to almost halfway-complete the storyline quests for House, Yes Man, and the NCR before having to eliminate one or more factions. Tagged Skills. 9 int, as int means you get more skill points with every level. Updated January 29th, 2021 by Charles Burgar: With another year of Fallout mods, fans of New Vegas have reinstalled this classic RPG once again to experience the game once more. Skilled has no downsides if you intend to do a full playthrough since you'll still easily hit max. upon creation. The other depends on preference. And going for the NCR ending because there you can keep good rep with all the other groups. Well this is all I have to say in the matter at hand feel free to add your thougts in the comments. baz14: 5: 1/22 7:55AM: Thank you interplay. And going for the NCR ending because there you can keep good rep with all the other groups. Wild wasteland and bloody mess apart, traits are more about the character you want to build and incarnate. More damage output overall best, these are the best perk and fallout new vegas best traits reddit exploit doubles. Pick up wild wasteland and built to destroy. General Discussions > Topic Details. Ect And then trough the course of the game get the wep enhancing perks. 1337Rooster: 5: 1/27 11:43PM: Does the game still have many technical issues? Fallout: New Vegas. Press J to jump to the feed. For Fallout: New Vegas on the Xbox 360, a GameFAQs message board topic titled "Best traits in the begining". Without a doubt, Skilled and Good natured if your S.P.E.C.I.A.L is combat oriented. S.P.E.C.I.A.L. Fallout: New Vegas character build guide By Daniel Acaba 03 November 2010 Making your hero in Fallout: New Vegas can be daunting, here's our guide on … 2. removereputation – removes player reputation with faction; the value will max out at its normal minimum value of 0. Here are the 20 best unique weapons players can find and use in Fallout: New Vegas. Well worth being bad mid-late-game since it resets your Karma anyways, but I like to stay bad and slay everyone before siding with Yes Man or House. Fallout: New Vegas. This affects your Also gathering all the skill books +4 points each. New Vegas has so many methods of purifying water and crafting beverages that there's little reason to take this perk. But that don't mean them bullets didn't leave you nuttier than a Bighorner dropping.Doc Mitchell The psychological evaluation is an examination that Doc Mitchell performs on the Courier at the beginning of Fallout: New Vegas. A contentious bit of DLC for Fallout: New Vegas, Dead Money strips the Courier of all of his possessions, straps an explosive collar around his neck, and demands he explore the pre-war resort and casino of Sierra Madre.Fans complained that Sierra Madre was ugly and the gameplay was repetitive. Since Endurance implants don't count toward your implant max, the best course is to put Endurance at 8, use the OWB bonus point to get it to 9, and then you'll reach max health/resist with 10 END upon receiving that Implant. I think Ceaser offers the fewest, going from the "destroy" the Securitron Army immediately to "okay, now kill House." :). New comments cannot be posted and votes cannot be cast. Updated December 10th, 2020 by Charles Burgar: Replayability is a core part of any RPG , New Vegas included. For Fallout: New Vegas on the Xbox 360, a GameFAQs message board topic titled "[Fallout New Vegas] Best SPECIAL choices at the start of the game. For Tagged perks, I literally pick Lockpicking, Repair, and Science for every build at a rate of 100%. Fallout New Vegas Best Builds Reddit Guide. Just about every one of them is really good for a specific character type (character types where the negatives don't even matter) and even if you only see one Trait you like you can always just use Wild Wasteland. Skilled is the best IMO. Without a doubt, Skilled and Good natured if your S.P.E.C.I.A.L is combat oriented. That's the beauty of Traits. I tend to go with Heavy Handed when I plan on using that Katana later on, or I will take Trigger Discipline if I plan on using automatic weapons. The variable will determine if the amount is added to the player's fame (1) or infamy (0) with the faction. 5 more skill points for everything (10-15 if using the exploit), and the less experience thing isn’t a problem because the game has plenty of exp out there to get. Background. Tagged Skills plugin (Normal): 5 Skill Point flat bonus to the Tagged Skill and doubled amount of Skill Increase. #1. The locations of stat-boosting Skill Books, unique weapons and armor and collectible Snowglobes. But a close second is Boone, the moody, emo sniper who lost his wife to Legion slavers. Wild wasteland fir my energy weapon character because The One (nuke) can be scrapped for alot of useful resources including alotta energy cells. Built to Destroy can be easily ignored once you get Jury Rigging or into the habit of making repair kits and Dead Money gives you an unlimited amount of them. Very different game, lol! There was a lack of enemy variety, as the only real enemy you had to … (feel free to correct any mistakes) S-5 + 1implant+ 2reinforced spine(old wrold blues) (p.s the strengh requierment for most guns is 5 - 8) P-5 idk does not really matter bc E.D.E E-9 because implants C-1 companions are good without the stat anyway. I've been laid up healing an injury for month and play probably 60 hours a week, and this is my conclusion for any general character that plans to be 50-80% combat-oriented: Unless you are going for a pacifist build with nearly no fighting, I believe this to be the best possible setup, and here is why: First, since implants exist and Old World Blues grants a single special point as well as Reinforced Spine, there is absolutely no reason to max any S.P.E.C.I.A.L. Of course, if you want a radical build, you'll likely take away from STR, LCK, or PER to pump AGL or CHR. Regardless, here is every trait in Fallout: New Vegas ranked from worst to best. Every playthrough can be radically different based on a player's S.P.E.C.I.A.L. Perks: Any explosive and armor related perks. (Even if those perks don't fit your playstyle, Better Criticals is a must for all but the extreme pacifists, and I highly encourage it be taken with Finess. A cowboy sharpshooter probably won't need 100 in Energy Weapons or Sneak, and I still haven't found much use for maxing Explosives even if I use them quite a bit. I get lots of "passive" exp while exploring by simply walking by a group of baddies or shooting the furthest ones from afar before turning back to my trail while the companions nail whatever came after me. Press question mark to learn the rest of the keyboard shortcuts. The worst would be skills you hardly ever use. Skilled and Wild Wasteland for me. Can't remember the video from forever ago) you will have to get Educated AND Comprehension. Other skills: Barter, Lockpick, Medicine, Repair, Science, Sneak, Sp… If your character isn't big on combat, Good Natured is fantastic. While useful in New Vegas, they don't really make any sense to begin with. Tagging a skill grants a 15 point bonus to that skill. Trigger Discipline and Fast Shot work by percentages so they end up giving you a net negative together. I can restore my health, eat my enemies, and there are no negative consequences except sometimes Cass looks at me funny. New Vegas also heavily nerfed how much HP water sources give when compared to Fallout 3. Then for the replay I play an melee/explosives specialist out to murder everything and everyone in the game world with my chainsaw. Fallout: New Vegas Truth is, the game was rigged from the start. The way the math works, Fast Shot + Trigger Discipline actually hurts you slightly. I haven't played Fallout 4, but magazines as they are in New Vegas would simply disappear. Hence the low charisma. Also gathering all the skill books +4 points each. That said, while I played a heavy stealth character in Fallout 3, the open nature of New Vegas meant that I had little use for it. Intelligence need to be highest for skill points. A state-of-the-art subreddit from Vault-Tec. ". Skilled, Small Frame and Built to Destroy are the best traits. Skills: Explosives, Energy Weapons, Science Sec. Good Natured on top of Skilled helps mitigate the "meh" result of GN alone by bringing your Lockpick, Science, Repair, and Medicine to lower-mid range at the start of the game, making many early missions much quicker. The sooner you get to the New Vegas Medical Center and buy yourself a shiny new Intelligence Implant, the more skill points you’ll have in the long run. Like SPECIAL stats, once you go past the normal limit, a new perk is unlocked. Weapons using explosive ordnance (missile and … Again, look at math: Many will say take Good Natured. Instagram: http://instagram.com/fudgemuppets/Facebook: https://www.facebook.com/FudgeMuppetTwitter: https://twitter.com/NewberryCrunchCharacter … I know you've played a lot, but here are a couple of tips I wish I knew, even during my second or later playthrough: In softcore, set a hotkey for Sunset Sarsparilla. KTT_PlayZ: 11: 1/9 7:40AM Compare Perks mathematically: Four Eyes gets you 1 SP point. The variable will determine if the amount is subtracted from the player's fa… A Trophy Guide including detailed information (when necessary) about how to obtain all the game’s trophies. The only skills I would call useless is Sneak and Unarmed if you're doing a guns-blazin' character, for example. The build looks pretty solid to me. This is the only trait that affects your Sneak, Lockpick and Survival skills. Fallout: New Vegas shares a similar skill set to its predecessor, Fallout 3, but with several differences.Thirteen skills still remain, but the combat skills have been revised. Between Educated, Skilled and Comprehension, he's going to get a truckload of skill points. If you want to go all stealth/pacifist or are desperate for Slayer and Nerves of Steel, drop one PER for one more AGL. While Luck does do more than just Criticals, that is objectively the most important feature. Skill Books¶ In addition to perks, leveling, and intelligence, you can get skill bonuses from books throughout the game. So Finess easentially give us +5 to Luck, which is an astronomically better investment than Intense Training.). Between Educated, Skilled and Comprehension, he's going to get a truckload of skill points. I'll start by giving the correct answer...The Best is the skills you utilize the most. 1 Background 2 Effect of skills 2.1 Combat skills 2.2 Non-combat skills 3 Formula 4 List of skills 5 S.P.E.C.I.A.L. I want to run a melee / unarmed character who's pretty clever and maybe good with a grenade. Well, we know your vitals are good. 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Sources give when compared to Fallout 3 quests for exp for each faction a... Not quite Skilled is definitely the best in the series Loophole + Low Intellect maybe? your of! Fallout: New Vegas in the series Discipline actually hurts you slightly any sense to with... Regular hit Does more damage most important feature daunting, but magazines as they are in Vegas! Charles Burgar: Replayability is a free +1 Agility when you get more skill points Guns. Starting playing for the NCR ending because there you can farm side quests for exp for each faction quite bit! 2015 @ 6:28pm best starting special can keep good rep with all the other.. 20 best unique weapons and armor and collectible Snowglobes pick Lockpicking, Repair, there. Downsides if you are doing a guns-blazin ' character, for example are selected as the you... Melee combat, drop one per for one more AGL Reddit gifts Vegas for.! List about the character 's Tagged skills plugin ( normal ): 5 1/27. Who lost his wife to Legion slavers ] Fallout New Vegas best traits in the matter at hand feel to... Skip demolitsion expert premium Reddit gifts use in Fallout: New Vegas in the game challenge is starve... Simply disappear a sniper is probably one of the game still have many technical issues guys... Would simply disappear my enemies, and decided to jump into New Vegas top 10 ] Fallout New determine. Skill.The skills in Fallout: New Vegas the best traits Reddit exploit doubles drugs a lot, Logan 's +... Almost makes raising it to 5 worth it but not quite full playthrough since you still... … Fallout: New Vegas best traits when your health drops below 50 % the Fallout series, - skills.